
From now on, any assault on a Hammerite will make them want to kill you more. Get this ongoing mission by reading the letter from Inspector Drept in the Keeper Library. (Above) There are two doors leading into the Keeper Library - one is for scaling, the other ain't.Ĭity Mission - Curry favour from the Hammerites (Anywhere) At least there's no streaking to the quad. Just use the glyph and you get a keen new upgrade. Notice that there's a second opening for adept thieves who can scale walls. Retrace your steps down and into the regular library and enter Stone Market from the glyph door. But on Hard and Expert, you need to prepare early for future missions. On Easy or Normal, you do not have to do this since the maps are provided with each mission. Your only goal for now is to get the map of the Keepers' Compund and leave without anyone knowing about the theft. You need to sneak by him to get the Keepers' Compund map. You won't be able to club this guy (fails mission). Follow her patrol route and head to the next floor. You'll want to extinguish the torch in the stairwell, as the Keeper woman will circle those stairs clockwise and stop once only at the top of the stairs. Overhear the first conversation if you think you can steal the glittery crap on the edge of the room, go for it. You can simply sneak by most of the opposition here (and save often).

The only arrows you can use are noisemakers and water arrows.

Head down the stairs and stay quiet all the time. If any Keeper or guard sees Garrett, the game is over. In this room, there's a floor plate that slides open a bookcase to reveal an alternate way into the Keepers' Forbidden Library. You'll know when you're not supposed to be in that room due to the change in music ambience. Since there're no public bathhouses in the game, Garrett will not be able to spy on women while they "wash their wares" instead, fall back to just breaking the law and entering one of the side doors into a seemingly empty book room. Once you have the glyph powers, start abusing them. You need the glyph power to open the door. (Above) This floor plate opens a secret door to the Forbidden Library. (Above) This door leads to the small study you see below. The altar is on the first floor and is the only way to leave the Keeper Library.Ĭity Mission - Enter the Forbidden Library (Keepers' Library) Not all glyphs lead to new areas or districts some only lead to small alcoves where Keepers can hide in from enemies. The altar with the Keeper glyph can be operated and Garrett will be able to open new doors by "using" the glyphs on walls in the city. Hehehehehehe.Ĭity Mission - Acquire New Glyph Powers (Keepers' Library) Listen to all the chat, read all the books you can, and get familiar with the place. There'll be no nearby patrols (Keepers are treated as thieves by other factions) so follow him to the small non-descript building where a door will magically appear.Ĭity Mission - Meet With Various Keepers (Keepers' Library)Īfter meeting with Orland, walk around the library, but do not loot or kill or KO anyone, or it's game over. Head for Terces Square in Stone Market Plaza and follow Artemus. Terces Square is the place to meet with your Keeper contact. Unlike some of the other city missions, there is no real "blackmailer" who shows up to pick up the money - Garrett can go to the drop off anytime to take the money without anyone noticing.Ĭity Mission - Meet Keeper Artemus at Terces Square (Stone Market Plaza) Each night (i.e., after each 'regular' mission) you can visit the sewer grate in Black Alley (South Quarter) to take the blackmail drop off before the blackmailer does. Loot the place, then read the landlord's journal about the blackmailing that's going on. Don't spend it all in one place.Įnter the landlord's room in Garrett's apartment.
